Get 100

m (Synopsis)
m (Synopsis)
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There are twelve pre-determined questions on twelve cards, the correct answer to each one is a number between 1-99. the questions require applied mental arithmetic, not unlike the sort of thing you'd get on Round One of [[Winning Lines]] and some have videos and music to accompany them (for example, they'll show a tennis clip and ask what you get if you multiply the amount of letters in "court" with the amount of letters in "Wimbledon" - 45, obviously).
There are twelve pre-determined questions on twelve cards, the correct answer to each one is a number between 1-99. the questions require applied mental arithmetic, not unlike the sort of thing you'd get on Round One of [[Winning Lines]] and some have videos and music to accompany them (for example, they'll show a tennis clip and ask what you get if you multiply the amount of letters in "court" with the amount of letters in "Wimbledon" - 45, obviously).
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To begin one of the four contestants is picked at random. They then pick one of Reggie's question cards and is asked the question on it. They get ten seconds thinking time. If they're wrong, the question bounces to the next contestant who gets another ten seconds and so on until someone gets it right or everybody's had a go, in which case the answer is thrown out and the game continues.
+
To begin one of the four contestants is picked at random. They then pick one of Reggie's question cards and is asked the question on it. They get ten seconds thinking time. If they're wrong, the question bounces to the next contestant who gets another ten seconds and so on until someone gets it right or everybody's had a go, in which case the question is thrown out and the game continues.
When someone gets a question right, they earn the same amount of points as the answer to the question. They then have three options:
When someone gets a question right, they earn the same amount of points as the answer to the question. They then have three options:
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* They take them away from another player, but they can only do this if the other player has enough points to take away.
* They take them away from another player, but they can only do this if the other player has enough points to take away.
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The object of the game is to try and hit 100 points on the nose - doing this wins you a shedload of prizes. That's quite unlikely, so to win the game your score needs to be closest to 100 after the twelth question - that earns you an MP3 player and a place in the Friday final (ties broken by educated guess tiebreak). The order of play is constant, after a question is correctly answered the next person in line answers the next one.
+
The object of the game is to try and hit 100 points on the nose - doing this wins you a shedload of prizes. That's quite unlikely, so to win the game your score needs to be closest to 100 after the twelth question - that earns you an MP3 player and a place in the Friday final (ties broken by educated guess tiebreak). The order of play is constant, after a question is correctly answered the next person in line gets first crack at the next one.
What's quite interesting about the show is that it seems to be professing strategy from the rooftops, but really there's so much out of your hands (the nature of the numbers in the questions, other people) it may as well be a game of luck. It's also, no matter how hard it tries, a bit less fun than we think it wants to be, despite the best efforts of host Reggie Yates who acts somewhere between [[Michael Underwood]] and Richard Blackwood.
What's quite interesting about the show is that it seems to be professing strategy from the rooftops, but really there's so much out of your hands (the nature of the numbers in the questions, other people) it may as well be a game of luck. It's also, no matter how hard it tries, a bit less fun than we think it wants to be, despite the best efforts of host Reggie Yates who acts somewhere between [[Michael Underwood]] and Richard Blackwood.

Revision as of 09:31, 18 April 2007

Image:Get 100 logo.jpg

Contents

Host

Reggie Yates

Co-host

Dave Chapman (voiceover)

Broadcast

BBC Scotland for CBBC on BBC Two / CBBC Channel, 16 April 2007-

Synopsis

This is quite an interesting oddity, it appears to be an attempt at making maths hip for ver kids.

Four contestants sit in the round in the middle of a sunken stage (excuse for overhead camera shot ahoy!), with the audience sat above them looking down. The walls of the pit are all videoised.

There are twelve pre-determined questions on twelve cards, the correct answer to each one is a number between 1-99. the questions require applied mental arithmetic, not unlike the sort of thing you'd get on Round One of Winning Lines and some have videos and music to accompany them (for example, they'll show a tennis clip and ask what you get if you multiply the amount of letters in "court" with the amount of letters in "Wimbledon" - 45, obviously).

To begin one of the four contestants is picked at random. They then pick one of Reggie's question cards and is asked the question on it. They get ten seconds thinking time. If they're wrong, the question bounces to the next contestant who gets another ten seconds and so on until someone gets it right or everybody's had a go, in which case the question is thrown out and the game continues.

When someone gets a question right, they earn the same amount of points as the answer to the question. They then have three options:

  • They keep the points for themselves.
  • They give them to another player.
  • They take them away from another player, but they can only do this if the other player has enough points to take away.

The object of the game is to try and hit 100 points on the nose - doing this wins you a shedload of prizes. That's quite unlikely, so to win the game your score needs to be closest to 100 after the twelth question - that earns you an MP3 player and a place in the Friday final (ties broken by educated guess tiebreak). The order of play is constant, after a question is correctly answered the next person in line gets first crack at the next one.

What's quite interesting about the show is that it seems to be professing strategy from the rooftops, but really there's so much out of your hands (the nature of the numbers in the questions, other people) it may as well be a game of luck. It's also, no matter how hard it tries, a bit less fun than we think it wants to be, despite the best efforts of host Reggie Yates who acts somewhere between Michael Underwood and Richard Blackwood.

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