Keynotes
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== Synopsis == | == Synopsis == | ||
- | Music game which was produced from the Australian format juggernaut we call the Grundy-o-matic. Two teams of over-excitable, now middle-aged, '60s mods battled it out to be the first to identify popular song tunes, seemingly "played" by a 1978 Korg XJ-1000 on its last legs | + | Music game which was produced from the Australian format juggernaut we call the Grundy-o-matic. Two teams of over-excitable, now middle-aged, '60s mods battled it out to be the first to identify popular song tunes from their first nine notes, seemingly "played" by a 1978 Korg XJ-1000 on its last legs. |
- | '' | + | To win a 'note' for the mystery song, a contestant from each team joins Alistair and one player picks an envelope which contains a hidden number between 1 and 9. This is revealed to determine which note of the song they are playing for. A piece of pop music is heard, and each player can press one of three buttons to determine which of the three words offered will be the next word in the lyric when the music stops. If they choose wrongly, they still have to sing their incorrect answer (weakly, usually) and Alistair offers the other player a chance. |
- | The end game was as good as they come, however. The winning team could double or treble their winnings, depending how many rounds they win by identifying nine tunes in 30 seconds, each correct answer earning a note for the main tune. Very tense, and superbly infuriating when they'd fail to identify daft songs like ''Nellie the Elephant'' from nearly all the notes. | + | Correct answers gain one note a song, followed by an opportunity for the whole team to guess what the song is. (If both players got the question wrong, there's no guess at the main tune and the next lyric is played for a reward of two notes.) There was a follow-the-bouncing-ball effort which helped you with the rhythm too. To speed things up a bit, the 1st, 5th and 9th notes are given for free (sometimes also the 7th note). |
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+ | ''Keynotes'' was famous for its crass scoring system of £30, £60 and £120 prize for guessing the first, second and third round song. Unless neither team could guess the third round tune, the first two rounds didn't mean jack - although on at least one occasion a team won by £30 to £0. | ||
+ | |||
+ | The end game was as good as they come, however. The winning team could double or treble their winnings, depending how many rounds they win, by identifying the correct lyric word for up to nine tunes in 30 seconds, each correct answer earning a note for the main tune. Very tense, and superbly infuriating when they'd fail to identify daft songs like ''Nellie the Elephant'' from nearly all the notes. | ||
Seems rather coy these days, but it was nice to have a 9.25am show that had a budget more than £247.61 (yes, ''[[Crosswits]]'', we mean you). | Seems rather coy these days, but it was nice to have a 9.25am show that had a budget more than £247.61 (yes, ''[[Crosswits]]'', we mean you). | ||
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== Trivia == | == Trivia == | ||
- | The | + | The musical tunes were arranged by [[Keith Chegwin]], working under a pseudonym. |
At the end of one show, during a time when Britain was in something of an economic crisis having just dropped out of the ERM, the host delivered this immortal line: ''"I'm Alistair Divall: remember that name because it never 'divall-ues' the pound!"'' | At the end of one show, during a time when Britain was in something of an economic crisis having just dropped out of the ERM, the host delivered this immortal line: ''"I'm Alistair Divall: remember that name because it never 'divall-ues' the pound!"'' | ||
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+ | The original series had the three rounds scored as £50, £100 and £200. | ||
== Inventor == | == Inventor == |
Revision as of 23:15, 9 October 2007
Contents |
Host
Co-hosts
Announcer: David Hopewell
Broadcast
HTV West in association with Reg Grundy Productions for ITV, 1989-92
Synopsis
Music game which was produced from the Australian format juggernaut we call the Grundy-o-matic. Two teams of over-excitable, now middle-aged, '60s mods battled it out to be the first to identify popular song tunes from their first nine notes, seemingly "played" by a 1978 Korg XJ-1000 on its last legs.
To win a 'note' for the mystery song, a contestant from each team joins Alistair and one player picks an envelope which contains a hidden number between 1 and 9. This is revealed to determine which note of the song they are playing for. A piece of pop music is heard, and each player can press one of three buttons to determine which of the three words offered will be the next word in the lyric when the music stops. If they choose wrongly, they still have to sing their incorrect answer (weakly, usually) and Alistair offers the other player a chance.
Correct answers gain one note a song, followed by an opportunity for the whole team to guess what the song is. (If both players got the question wrong, there's no guess at the main tune and the next lyric is played for a reward of two notes.) There was a follow-the-bouncing-ball effort which helped you with the rhythm too. To speed things up a bit, the 1st, 5th and 9th notes are given for free (sometimes also the 7th note).
Keynotes was famous for its crass scoring system of £30, £60 and £120 prize for guessing the first, second and third round song. Unless neither team could guess the third round tune, the first two rounds didn't mean jack - although on at least one occasion a team won by £30 to £0.
The end game was as good as they come, however. The winning team could double or treble their winnings, depending how many rounds they win, by identifying the correct lyric word for up to nine tunes in 30 seconds, each correct answer earning a note for the main tune. Very tense, and superbly infuriating when they'd fail to identify daft songs like Nellie the Elephant from nearly all the notes.
Seems rather coy these days, but it was nice to have a 9.25am show that had a budget more than £247.61 (yes, Crosswits, we mean you).
Key moments
The "scrum down" action each team would do every time they tried to guess the main tune.
Every answer the contestants gave following the formula "Is it (X), Alistair?"
That clock in the desk used for the end game that would keep popping up and down.
Trivia
The musical tunes were arranged by Keith Chegwin, working under a pseudonym.
At the end of one show, during a time when Britain was in something of an economic crisis having just dropped out of the ERM, the host delivered this immortal line: "I'm Alistair Divall: remember that name because it never 'divall-ues' the pound!"
The original series had the three rounds scored as £50, £100 and £200.
Inventor
Based on a Reg Grundy format from Australia which debuted in 1964.